About

 

simon at work

I’m a digital artist with a background in music and a strong preoccupation with games and play. My work incorporates hidden mechanisms, emergent behaviour, paradox, self-reference, inconsistency, abstract humour, absurdity and wonder. I make software which creates musical odysseys through exploring animated worlds and design games in which the players unwittingly become performers of bizarre and occasionally daft rites.

I completed a PhD in audio-visual co-dependency in music at Brunel University in 2012 and won a Prix Ars Electronica Honorary Mention for my work ‘Cube with Magic Ribbons. I have exhibited and performed in the UK and Europe at festivals and conferences including Imatronic (Germany), Beam Festival,  Sonica, ICMC, Hide and Seek Fest, IG Fest, Spitalfields Festival, Sonorities, Green Man Festival, Secret Garden Party, and Borealis. Recent residencies include Pixel Palace at Tyneside Cinema and ZKM Karlsruhe.

I’m current;y a researcher and lecturer at Goldsmith’s Embodied Audio Visual Interactions group and am also designing an audio-only mobile game for the Royal Opera House’s latest production of l’Orfeo.